Initialize engine version: 5.5.2f1 (3829d7f588f3)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
    Vendor:   NVIDIA
    VRAM:     6100 MB
    Driver:   21.21.13.7653
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Completed reload, in  0.029 seconds
Platform assembly: C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\wiNRV\Documents\Unity\-Badaboum\_build\Badaboom_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_IPC_ConnectFailedAfterMultipleAttempts: "Shared IPC Connect Failed After Multiple Attempts (308)"!
 
(Filename:  Line: 954)

OpenVR initialized!
 
(Filename:  Line: 381)

[VRDevice] Successfully created device OpenVR.
UnloadTime: 0.475427 ms
Connected to lighthouse:LHR-89EFCAB7
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

ChaperoneInfo initialized. Roomscale play area 2.80m x 2.00m
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 1 worker threads for Enlighten.
  Thread -> id: 188c -> priority: 1 
OpenVR Shutdown
 
(Filename:  Line: 815)

